- #Project m turbo mode combos tutorial mod#
- #Project m turbo mode combos tutorial Patch#
- #Project m turbo mode combos tutorial plus#
Neko and Watts in the Mana Fortress (v1.1) by Kethinov Faster or Slower Spell Grinding (v1.0) by Kethinov Faster Weapon Grinding (v1.0) by Kethinov Earlier Midge Mallet (v1.0) by Kethinov Better Default Text Boxes (v1.0) by Kethinov Restore Unused Fanfares (v1.1) by Kethinov Level 9 Weapons Progression Balance (v1.5) by Kethinov Easier or Harder Monsters (v1.0) by Kethinov No HP Restored At Level Up (v1.0) by Kethinov Item Limit Increase (v1.0.0) by Masterflow New Gameplay Improvement (V0.18) by zhaDe
#Project m turbo mode combos tutorial plus#
Plus many more look at the section in the patcher. Fixes a save data glitch by having the landing spot in Northwest Ice Country put you outside of Neko's clearing. Fixes the 'sticky' trap on the right cliff outside the Wind Temple. Disables the Magic Rope in the Pandora Castle Barracks (which normally gets you stuck). when talking to Elman before naming the girl. Fixes a Mode 7 rendering issue near the world corners (especially visible near the volcano). Fixes the truncated 'Weapon Skil' label on the Weapon / Magic Skill screen. Prevent the ring menu from opening offscreen to avoid a hang. Fixes for obscure permanent character loss (often related to being Frostied?). Fixes water flow direction in Temple fountains. Cleans up messy tile graphics in out-of-bounds areas (primarily helps when using ). Shifts boss rooms right to prevent invisible bosses when at the left edge of the room. Fixes having Spike Knuckle equipped when Mana Magic fades when originally equipped with sword 9 and being double unequipped when the spell's second half fades. Fixes various whip post issues that get you stuck. Split spell tweaks into multiple options Split ally and enemy AI changes into multiple options MP display only shows after obtaining Undine Can still strafe while charging using 'L' QuickSpell use finalizes on 'B' press instead of release QuickSpell use doesn't require direction holding
![project m turbo mode combos tutorial project m turbo mode combos tutorial](https://i3.ytimg.com/vi/OyEpQD6aiQE/hqdefault.jpg)
QuickSpell primary hotkey changed to 'L' Added sound when selecting secondary weapon Changing direction while running requires gradual turns (no instant 180s) Magic Recharge made configurable in the patcher (Advanced Options) Magic Recharge times greatly reduced, but still present to prevent spamming Damage and healing numbers disappear faster (split to its own option) Block button changed to 'R' and stamina use removed Hold 'A' while charging to pause charging gauge Boomerang moving attack executes quicker Whip has negative knockback (pulls enemies towards you) Glove weapon has guaranteed enemy knockdown (was Axe) Option to use the more minimal Japanese legalese.Ĭhanges to zhaDe's New Gameplay Improvement (V0.18): Remove TM symbol from logos and trim legalese from end of intro text. Simulate shimmering light on title screen image. Filter title screen image chunks to reduce blockiness. Restore prettier Japanese title screen image. Adds a day / night cycle that affects stuff. Adds MSU-1 v2 support to ZSNES v1.51 Win (official build only). Check the patcher itself to see all available features (and be ready to be overwhelmed because there are a lot).
![project m turbo mode combos tutorial project m turbo mode combos tutorial](https://www.motortrend.com/uploads/sites/25/2019/09/Project-2018-Civic-Si-Pt-5-27won-w1-turbo-upgrade.jpg)
The following is not up to date this project contains vastly more than is listed here. Edit: I got in touch with relevant authors and have been doing regular releases for a while.
![project m turbo mode combos tutorial project m turbo mode combos tutorial](https://i.ytimg.com/vi/2WB9IX2M4uQ/mqdefault.jpg)
#Project m turbo mode combos tutorial mod#
At the very least I want to hear from zhaDe because this mod relies on changing some of his work (while other dependencies are effectively as-is).
#Project m turbo mode combos tutorial Patch#
Which is why this patch release is still in an indeterminate state I'm not sure about this community's stance on permission getting for redistribution vs. It also includes any dependency patches (FuSoYa's VWF Edition, vivify93's Proper-caser, etc., the list is pretty long) within the ZPS file. This patch is built on top of zhaDe's New Gameplay Improvement and is currently piggy-backing on zhaDe's ZPS patch format (and patcher). Stairs don't prevent running (but still slow you) Removes stamina (attacking / running / blocking) The primary gameplay change for which it's titled "Turbo" is the complete removal of the game's stamina system for attacks (and running). Mostly complete, but have not yet decided on release format will elaborate in a bit. Zoolgremlin's Secret of Mana Information (and Data Analysis, especially useful for modding): It's not compatible with this project (each project makes too many conflicting changes to the game), but it is awesome. Script and utilities to convert the 2018 Remake's soundtrack to MSU-1 compatible PCM files (thanks to emuandco and PabloGaldini):Īlso, be sure to go check out Mop's Secret of Mana Randomizer: Just getting the link available, will beef up documentation someday. Public test release is available (updated as of ):Ĭomprehensive info in this post has not yet been updated.